Sims 3 Expansions Disappeared and Neeed to Buy Them Again

2009 video game

2009 video game

The Sims 3
Sims3cover.jpg

2009–2010 box art

Developer(due south) Maxis Redwood Shores (PC/Mac)
EA Mobile (mobile)
Edge of Reality (consoles) [3]
Publisher(s) Electronic Arts
Producer(southward) JoAnna Lio Amos
Lyndsay Pearson
Designer(due south) Ray Mazza
Matt Goss
Eric Holmberg-Weidler
Juan Custer
Sean Baity
Programmer(due south) Darren Gyles
Creative person(s) Morgan Godat
Writer(southward) Sean Baity
Composer(southward) Steve Jablonsky[4]
Pieter A. Schlosser
Series The Sims
Platform(s) Microsoft Windows, macOS, Android, BlackBerry OS, Windows Phone, iOS, PlayStation iii, Xbox 360, Nintendo DS, N-Gage 2.0,[five] Wii, Nintendo 3DS[6]
Release

June 2, 2009

  • Windows, macOS
    • NA: June 2, 2009
    • AU: June 4, 2009
    • EU: June 4, 2009
    • UK: June five, 2009
    Mobile
    June 2, 2009
    Xbox 360, PlayStation 3, Nintendo DS
    • NA: October 26, 2010
    • EU: Oct 29, 2010
    • AU: November 5, 2010[1]
    Wii
    • EU: Nov 12, 2010[2]
    • NA: November fifteen, 2010
    • AU: November eighteen, 2010[two]
    Nintendo 3DS
    • Eu: March 25, 2011
    • NA: March 27, 2011
Genre(s) Social simulation
Fashion(s) Single-player

The Sims iii is a 2009 life simulation video game developed by the Redwood Shores studio of Maxis and published by Electronic Arts. Part of The Sims series, it is the sequel to The Sims 2. It was released on June two, 2009, for macOS, Microsoft Windows and smartphone versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month afterward for Wii. The Windows Phone version was released on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of the platform'due south launch titles.[7]

The game follows the same premises equally its predecessors The Sims and The Sims 2 and is based effectually a life simulation where the player controls the deportment and fates of its characters, the Sims, too as their houses and neighbourhoods. The Sims 3 expands on previous games in having an open world system, where neighbourhoods are completely open for the sims to move around without any loading screens. A new design tool is introduced, the Create-a-Mode tool, which allows every object, clothing and hair to exist redesigned in any colour, material or design pattern.

The Sims 3 was a commercial success, selling 1.4 one thousand thousand copies in its kickoff calendar week.[8] Information technology received more often than not positive reviews from critics, with an 86/100 score from aggregator Metacritic indicating "by and large favorable" reviews.[9] The game has sold over x million copies worldwide since its 2009 release, making information technology one of the best-selling PC games of all time.[10] The Sims three has additionally received eleven expansion packs and nine stuff packs. A sequel, The Sims 4, was released in September 2014 for PC and in Nov 2017 for consoles to mixed reviews, largely due to the removal of the open up world and Create-a-Style tool and lack of content.

Gameplay [edit]

As in previous games of the franchise, in The Sims three players control their own Sims' activities and relationships. The gameplay is open-ended and does non accept a defined goal. The sims alive in neighbourhoods, at present being officially referred to as 'worlds', which tin be customized, assuasive the player to create their houses, community lots, and sims, although many of these come up with the cadre game.

These worlds are at present 'seamless', allowing all sims to motion effectually freely without whatever loading screen in between lots, as happened in the previous games. Thus, the neighbourhood includes community lots which can be leisure lots (such as parks, gyms, and pic theatres) and task lots (town hall, hospital, businesses). Since the neighbourhood is open up, the game includes the "Story Progression" mechanic, which allows all Sims in the neighborhood to autonomously continue their lives without the player e'er controlling them. This helps to advance the story of the whole neighbourhood instead of only the agile playing units. Sims live for a set duration of time that is adaptable past the player and advances through several life stages (infant, toddler, kid, teen, young adult, adult, and elderberry). Sims can dice of old age or they can die prematurely from causes such as fire, starvation, drowning, and electrocution.

The principal world in the game is Sunset Valley (in the panel version, the main world is Moonlight Bay), while an additional world chosen Riverview tin be obtained for free. All expansion packs to date (except Generations and Seasons) have included a earth, and additional worlds can be bought at The Sims 3 Shop for SimPoints. Additionally, Sunset Valley and a few of the other worlds available take some degree of connection to the storyline set upwards by The Sims and The Sims two. In-game Sunset Valley is stated to exist the same town every bit the default neighborhood in The Sims, and Pleasantview from The Sims two, although set twenty 5 and fifty years earlier, respectively. Several pre-made characters from other Sims games appear throughout the Sims 3's worlds, many of them in younger form.

Career opportunities like working overtime or completing tasks can yield a pay raise, cash bonus, or relationship heave. Challenges occur randomly based on each Sim'due south lifestyle, like relationships, skills, and jobs. Skill opportunities are the requests past your sim's neighbors or community members for Sims to solve problems using their caused skills for cash or relationship rewards.

The new Wishes reward arrangement replaces the Wants and Fears system in its predecessor The Sims two. Fulfilling a Sim'southward wishes contributes to the Sim's Lifetime Happiness score, allowing players to purchase Lifetime Rewards for the toll of those Lifetime Happiness points.

The game introduces a big change in terms of customization with the "Create-a-Way" tool. In this mode, every object or piece of habiliment in the game is completely customizable in terms of colour (which can be picked from a color bicycle), material (plastic, stone, material, wood...) or blueprint design.

Create-a-Sim [edit]

The Sims three introduces many more character customization options than its predecessor The Sims 2. Like the previous game, the player tin customize age, body build, skin color, hairstyles, clothing and personality. A new life stage is included between adolescence and adulthood: young machismo. This stage was introduced in The Sims 2 but during university period, but is now the main life stage for the game. Boosted options were added in expansions and updates, such as tattoos, breast size, and muscle definition. The Sims 3 offers a wider range of skin tones than its predecessors, ranging from realistic light and nighttime peel tones to fantasy green and majestic colors.

The game builds upon a new personality arrangement. As opposed to previous games, where personalities consisted on sliders, and a limited set of personality points to distribute among them, The Sims three introduces a trait system: adult sims tin can have up to 5 personality traits to option from a list. These traits can be mental, physical, social or influenced past lifestyle and jobs. The traits will determine dissimilar actions the sims tin can make, as well as behaviors and wishes.

Skills [edit]

The sims can learn skills from interacting with different objects. Skills better gradually in ten levels. Skill improvements are useful for achieving career goals, every bit well equally unlocking new possibilities for those activities which require the skills, for example, a loftier gardening level allows the sims to plant different rare seeds. The basic skills include Logic, Cooking, Painting, Gardening, Writing, Guitar, Athletic, Handiness, Charisma and Fishing. New skills were afterward added in expansion packs.

Careers [edit]

Many of the careers from The Sims ii and The Sims are back in The Sims 3. The careers in the core game are Business, Culinary, Criminal, Education, Journalism, Law Enforcement, Medical, Military, Music, Political, Science, and Professional Sports, too as part-time jobs in the book shop, supermarket or spa, which can exist achieved by both adults and teenagers. Each one of the jobs takes place in a community lot of the neighbourhood. However, these lots are only "rabbit-hole" buildings, with an external façade, merely the player cannot admission them and is non able to see what happens inside. Thus, jobs are automated in the game, even if the histrion will sometimes receive challenges and questions with different options to accept more control over the sims' career performance. Advancing in a career nevertheless depends on mood and skills, but with the addition that relationships with colleagues/dominate and even sure goals that have to exist fulfilled. Players can control if the sims "Work Difficult", "Accept It Easy", "Suck Up To Boss", etc., thus affecting their performance. A new feature The Sims 3 offers is branching careers, which allows Sims to choose a certain path in their career (such equally a Sim in the Music career can eventually choose to specialize in Symphonic music or Rock). These branches are generally offered effectually level vi of a career, depending on which career the Sim is working.

The Ambitions expansion pack includes make new professions that are really playable: Firefighter, Ghost Hunter, Investigator, Architectural Designer, and Stylist. Some of them take place in a playable community lot, such equally Firefighter or Stylist, while the others are freelance jobs. Players can search for gigs in the neighbourhood and actually attain them. For example, an Architectural Designer can visit other sims' houses and redecorate them in exchange for coin and career performance.

Sims are also able to make a living at home through their skills such every bit selling their ain paintings, writing novels, playing guitar for tips, or growing fruit and vegetables. Sims can as well buy out businesses and receive a percentage of the profits they earn.

Build/Buy modes [edit]

Every bit in previous games, a build/purchase tool is included to design houses and community lots. The two modes retain almost of the main central tools from the previous games.

Build manner is used to add together walls, pigment them, add stairs, doors and windows, lay downwardly flooring, create foundations, basements, pools and ponds. Some expansion packs add extra build way features such every bit terrain design. Players cannot build or identify objects exterior the limits of the lot.

In Buy manner, the player can purchase and place downward new objects, such as appliances, electronics, furniture and vehicles. Purchase mode largely focuses on providing objects that are useful or necessary for the sims, allowing them to build skills, provide some sort of utility, or purely to human action as firm decoration. The descriptions of many of the objects bachelor for purchase in the game involve sense of humour, sarcasm, insults towards the role player, and wit, and serves as comic relief in the game.

The build and buy modes have received their ain makeover. The modes maintain the filigree building system from the previous game, however, this grid is more flexible now, allowing the objects to be laid down in the heart of the tiles or without any grid assist at all. A blueprint fashion is added in further expansions, where pre-designed rooms are available to lay downwardly as-is. The Create-a-Style tool can also be applied to redesign every unmarried piece of article of furniture or edifice, changing to any color, textile or design pattern.

Create-a-World [edit]

On October 29, 2009, Electronic Arts appear "Create-a-World" (CAW), which is a game globe editor that allows players to create their own custom cities from scratch for utilize within the game. Players tin customize lots, choose terrain patterns and add roads, vegetation and neighborhood accents (such equally water towers and lighthouses). CAW also allows players to import designs from PNG files for employ in their worlds. Users tin can upload their worlds to The Sims iii Exchange for download by other players. The editor tool is offered to players as a divide download, and was released on December 16, 2009, as a beta version. EA will offer technical support and updates. Players are able to share their neighborhoods as with other content. The Create-a-World tool is available for Windows-based PCs.[11]

Family [edit]

Equally this game is a life simulation, sims can have families. You lot can create a family in Create-a-Sim and edit their relationships, or you lot can manually meet different sims and take children.

Young adults and adults can try for a baby. At that place is no "Endeavour for Infant" option for any younger or older sims. The just exception is senior males - they can try for a baby with a female of any historic period, though conception can exist significantly harder. In lodge to try for a babe, two sims of the opposite gender must have a human relationship of "Romantic Involvement" or college. A lullaby-like melody will play if the sim is pregnant, although sometimes it may not play.

Sims will get the Nauseous moodlet if they are pregnant, and these symptoms will persist for about 1 sim 24-hour interval until they discover they are pregnant and will change into default pregnancy clothes. From at present on until later birth, the sim volition not exist able to article of clothing their usual clothes. Some pregnancy symptoms sims can experience are: Nausea, backache, reduced or increased appetite and inability to partake in certain actions or practice.

When the sim goes into labour, they can either deliver the babe at hospital or take a home nascency. Most sims go to hospital by default, simply this action can exist cancelled. Kids and baby interior can be bought in buy mode. Babies crave a lot of attention and intendance, and tin can get whisked away by social services if it is not given to them - forth with toddlers, kids and teenagers. Babysitters can exist hired to accompany children if their parents are decorated.

Development [edit]

Electronic Arts announced The Sims 3 on March 19, 2008.[12] On Jan xv, 2009, Maxis invited "some of the best" custom content creators to their campus at Redwood Shores where they were hosting a Creator's Campsite. Creators have been invited to spend the calendar week exploring and creating content like Sims, houses and customized content. The Creators' work was used to pre-populate The Sims 3 Exchange.

On May 8, 2009, Maxis announced that The Sims 3 had gone gold meaning that the game had finished beta testing stage and was off for manufacturing ahead of its June 2009 release. On May fifteen, 2009, Maxis released several online interactive teaser experiences on The Sims 3 Website, including 'SimFriend', which allows users to choose a virtual Sim Friend who would email them throughout the day. 'SimSocial', which allows users to create their own Sim online, and have an risk with them. 'SimSidekick', which allows users to surf the spider web with a sim. Two weeks before the game was scheduled to exist released, an unauthorized copy of the digital distribution version of the game leaked onto the Internet.[thirteen] Maxis subsequently commented the leak was a "buggy, pre-final" version. Maxis claims that more than one-half of the game is missing and is susceptible to crashes or worse.[14] Reportedly, the title has seen college copyright infringement rates than that of the virtually torrented game of 2008, Spore.[15]

Maxis relied on user feedback from previous games.[16] In social club to create the animations in the game, so they look conceivable but goofy, they shot real life references of people doing tasks in outrageous ways until satisfied with the outcome.[17]

Each grapheme in the game was specifically created by the developers to have their own life story, wishes, dreams, and personalities. The developers spend a lot of time trying to get the world to experience seamless and the characters to feel real.[18] [19]

Marketing [edit]

On October 31, 2008, two teaser trailers were released by Electronic Arts featuring a comical view on the 2008 presidential ballot in the United States. Candidates John McCain and Barack Obama were included along with respective running mates Sarah Palin and Joe Biden.[20] [21]

In April 2009, Electronic Arts began to postal service billboards in many areas in advertizing for the game. Many of the billboards covered skyscrapers in densely populated areas, most notably Times Square in New York City.[22] The costs of these billboards was estimated to be $ten meg a month.

On March 23, 2009, The Sims 3 was threaded throughout the storyline of an episode of One Tree Hill.[23]

On April xix, 2009, Target released a promotional disc of The Sims iii that features a Ladytron ring poster, The Sims 3 theme song music download, and a $5 off coupon. The main menu includes screensaver downloads, videos, Create-a-Sim, Create-A-House, and much more. There is no actual gameplay involved, but information technology describes what playing feels like.

On July 14, 2010, Ford began a promotion at The Sims 3 Store by assuasive players to download their newest car at the time, the Ford Fiesta Marker VII.[24] The machine as well came with a collection of street signs. On October 27, 2010, the download was updated to include the Fiesta Hatchback.[25] The 2012 Ford Focus was made bachelor to download on June eight, 2011.[26] The auto included 1 male Ford T-shirt, one female Ford T-shirt, a stereo, and a set of neon lights, all for use in-game. The Focus pack was bachelor to download on Mac, PC, Xbox, and PlayStation platforms.

In 2012, EA partnered with American singer Katy Perry to promote The Sims 3. Equally part of the promotion, a special Katy Perry Collector'south Edition of the Beginning expansion pack was released, as well every bit a Katy Perry's Sweet Treats stuff pack.[27] [28] Both packs contain concept elements from Perry's third studio album Teenage Dream (2010), with the latter including a Simlish rendition of the album'southward 5th unmarried, "Concluding Friday Dark (T.G.I.F.)", in the in-game radio.[29]

Sound [edit]

Music for The Sims iii was composed by Steve Jablonsky. Scores were recorded with the Hollywood Studio Symphony at Newman Scoring Phase at 20th Century Fox.[30] Music for the game's stereo and guitar objects was produced past others, including Ladytron, Darrell Chocolate-brown, Rebeca Mauleon, and Peppino D'Agostino. Additional music was produced by APM Music.[31] Two soundtracks have been released for The Sims three base game, The Sims 3 Soundtrack and The Sims 3 – Stereo Jams. The soundtrack includes theme music and the Stereo Jams album includes music from stereos in game. All songs on Stereo Jams are in Simlish.

Several musical artists partnered with EA to perform some of their songs in the language of Sims, Simlish. Artists accept ranged from Katy Perry, Lady Antebellum, Flaming Lips, Damien Marley, Depeche Mode, Nelly Furtado, and Flo Rida.[32]

Release [edit]

On Feb 3, 2009, it was announced that the release engagement of The Sims 3 would be delayed from Feb 20, 2009, to June 2, 2009, in the US, and June 5, 2009, in the UK.[33]

EA Singapore launched The Sims iii with a big launch party[34] which was held on June 2, 2009, at the Bugis+ shopping mall in Singapore. At the event, The Sims iii T-shirts were available for purchase. In Sydney, Australia on June iv, 2009, a style outcome to show off the freedom and self-expression in The Sims 3 was held by Electronic Arts Australia, and included a performance by Jessica Mauboy.[35]

The game was released every bit both a standard edition and a Collector'due south Edition. Both the Collector's Edition and the standard edition of the game comes with a coupon for 1000 Sim Points to spend at The Sims 3 Shop.[36] The standard edition contains the first release of the cadre game, while the Collector's Edition includes the Sims iii cadre game, a 2GB The Sims Plumbob USB flash drive (preloaded with wallpapers and screensavers of the game, and the main theme as an MP3 file) with matching Dark-green Carabiner, an exclusive European-styled Sports Motorcar download, a Prima Tips and Hints Guide (not the bodily Sims three Prima Guide), and Plumbob stickers. Those that pre-ordered the game also got a Vintage Sports Car download, The Sims 3 Neighborhood Poster, and a quick start reference guide.[37] A preview CD with more data nigh The Sims 3, such as music samples, family descriptions, and career data, was too released.[38]

When the game was released on June 2, 2009, it featured both versions for Microsoft Windows and macOS on the same disc, dissimilar the previous games in The Sims series, which were ported to Mac by Aspyr and released several months later subsequently the initial release date. The Mac version was created with the help of Transgaming, Inc., who licensed Cider to developers in social club to make their games Mac uniform past emulating Windows APIs. Nonetheless, playing the game on Mac often results in poorer operation than in Windows, particularly on higher-stop systems. Equally information technology is a 32-chip awarding, it is non uniform with macOS Catalina or afterwards. On October ii, 2019, Maxis announced that they would release an updated 64-bit version of the game, titled The Sims 3 (64-Flake & Metal), with compatibility for macOS Catalina or later.[39] Players who register the game on Origin would become the new version for free.[39] The Sims 3 (64-Bit & Metal) was released on October 28, 2020.[39]

Ports [edit]

Smartphone [edit]

A player editing a Sim in Create-a-Sim (smartphone version)

A now discontinued version of The Sims 3 was released on iOS, Android, Bada, Symbian, BlackBerry Bone and Windows Phone on June ii, 2009. The iPhone game works similar to that of the PC version. In Create-a-Sim, instead of Lifetime Wishes, there are personas. Personas decide which lifetime wishes your sim will take, as a persona is the largest factor in a Sim's personality. Sims start out with a modest house. The house can be expanded every five sim days if the player can beget information technology.[40] There are 4 careers in the town: biology, politics, business, and culinary. Every bit in the PC version, Sims can besides learn skills. There are nearly 75 wishes in the game.[41] When all of them are fulfilled, Sims unlock the criminal career and have the ability to purchase a machine. In some events, such as appliances breaking down, the player must play a minigame to solve or do the action. The game was updated on Nov 30, 2010, to add support for the Retina display of newer devices.

A standalone expansion pack for the iOS version, World Adventures, was released on April 2, 2010. Earth Adventures adds tombs, new challenges, personas, and careers, new places to explore (Egypt, China and French republic), clothes and new piece of furniture. A 2d standalone expansion pack, Ambitions, was released on September xvi, 2010.[42] Ambitions added new skills (firefighting, painting, parenting and sports), new community buildings, and the power to have children. On Nov half-dozen, 2009, EA announced the release of a vampire theme pack for the iPhone. The pack included Alive it or Wear it Sets with Vampires and Werewolves, Castle and Campus Life themes. "Alive it" sets contain car, furniture, decoration, wallpaper, and floor.[43] "Wear information technology" sets contain clothing, new CAS options, and pilus styles.

Console [edit]

The Sims 3 was released to game consoles on October 26, 2010, for PlayStation iii, Xbox 360, and Nintendo DS. It was later released for Wii on Nov 15, 2010 and Nintendo 3DS on March 25, 2011.[44]

The game allows the histrion to take on up to three friends in the Life Moments Game on the Wii, upload and download content on Xbox Live and PlayStation Network, including furnishings, houses, and player creations or experience a full life simulation on a handheld with Nintendo DS. Reviews for the game ranged from boilerplate to moderately positive. Sims can age and die, but life cycles tin can exist disabled optionally besides.[45] The Sims iii features a new Karma system (similar to the influence system in The Sims ii).[44] Sims can interact with child Sims around the neighborhood, or accept children of their own.[46] Unlike the PC version of the game, the panel versions have loading times when moving from i area to some other, and when accessing build/buy modes.[47]

The PlayStation 3 and Xbox 360 versions received mostly positive reviews. On Metacritic, it holds an average score of 77 and 76 out of 100 on the PS3 and Xbox 360 versions, respectively.[48] [49] Game Informer gave the 360 and PS3 versions a nine/10, praising the new Karma system and The Substitution. GameSpot gave the game a 7/10, noting that "the game lacks fluidity, just is fun in its ain right."[50] In a positive review, IGN praised the game for its controls on consoles, but said they were disappointed by the fact that there is simply one town in the game, as well as bugs, including a glitch where the game will not relieve once a certain week has been reached. The Wii version received mixed reviews and was criticized by reviewers and players for poor functioning and glitches, due to the weaker Wii hardware.[51]

Expansions, add together-ons, and editions [edit]

Expansion packs [edit]

Name Release appointment Includes Life State New Careers
Earth Adventures
  • NA: November 17, 2009
  • Eu: November 19, 2009
  • AU: November xx, 2009
Additions: New traits, items, clothing.

Features: quests, tomb exploration at three new destinations, photography, new build functions including the basement tool, nectar, fireworks, shops, vacation homes.

New vacation worlds: Champs Les Sims (French republic), Al Simhara (Egypt), Shang Simla (China)

Mummy None
Ambitions
  • NA: June one, 2010
  • Eu: June 3, 2010
Additions: New careers, skills, traits, and items.

Features: control within piece of work (professions and selected careers), laundry, tattoo system, skill-based self-employment.

New world: Twinbrook

SimBot (Robot) Architectural Designer, Education, Firefighter, Ghost Hunter, Medical, Investigator, Stylist, Self-Employed
Late Night
  • NA: October 26, 2010
  • European union: October 28, 2010
Additions: New careers, skills, traits, dress and accessories, furniture, and cars.

Features: bars, night clubs, penthouse suites, hot tubs, subway portholes, elevators, breast and muscle definition sliders, Group, Ring, Butler, zodiac signs, new swimming pool pattern tools, height adjustment for wall objects, fountain tool.

New earth: Bridgeport

Vampire Film, Band Member
Generations
  • NA: May 31, 2011
  • Eu: June 2, 2011
Additions: New playground equipment, mid-life crisis, new interactions, new traits, and new profession.

Features: Pranks, torso pilus for males, new types of celebrations (i.e. altogether/teen/bachelor parties, weddings, slumber), memories, graduation ceremonies, prom, imaginative play, potions, spiral staircases, water slides, boarding schools, pillow fights, strollers, canes for elders.

Imaginary Friend Daycare
Pets
  • NA: October eighteen, 2011
  • EU: October twenty, 2011
2 editions: Regular and "Limited Edition"

Additions: New pets, new animal and sim traits, Create-A-Pet, new lifetime wishes and rewards, new interactions, new items, new venues and customs locations, new pet and sim skills.

Features: Controllable animals (cats, dogs, horses) and non-playable creatures (see NPC section), pet contests.

New world: Appaloosa Plains

Cat, Domestic dog, Horse, Unicorn Equestrian
Showtime
  • NA: March vi, 2012
  • European union: March 8, 2012
3 editions: Regular, "Limited Edition" and "Katy Perry Collector'south Edition."

Additions: New phase operation careers (vocalist, acrobat, wizard), new objects (pool tabular array, golfing), new sim traits/lifetime wishes; Katy Perry only: downloadable stage venue, fruit-themed clothing, items, and stage props.

Features: Social features, stage ornament, singing, gigs, new 'Achievement Organisation', Simport which allows importing and exporting of celebrity Sims.

New world: Starlight Shores

Genie Singer, Acrobat, Magician
Supernatural
  • NA: September four, 2012
  • European union: September 6, 2012
3 editions: Regular, "Limited Edition" and "Origin Decor Edition"

Additions: New items (abracadabra station, rocking chair), new habiliment options including wings, new traits.

Features: Supernatural life states including witches, werewolves, fairies, vampires, and zombies; creation of supernatural Sims direct in Create-a-Sim.

New globe: Moonlight Falls

Vampire, Witch, Werewolf, Zombie, Fairy Fortune Teller
Seasons
  • NA: Nov 13, 2012
  • European union: November 15, 2012
Three editions: Regular, "Limited Edition" and "Origin Exclusive Flim-flam or Treat Costume Pack Edition"

Additions: New skills (soccer/snowboard), new traits, seasonal celebrations.

Features: Weather, seasons, new outerwear clothing category, new festivals & holidays, swimming in the sea.

Conflicting Exam Subject (Aliens Only)
University Life
  • NA: March v, 2013
  • Eu: March 7, 2013
Three editions: Regular, "Limited Edition" and "Origin Exclusive Pre-Guild Edition"

Additions: New skills (Bowling, Science, Photography, Social Networking & Street Arts), new traits, social groups, higher sub-neighborhood, a smart phone, a new university globe you lot enter when y'all enroll, and atmospheric condition.

New academy globe: Sims University

PlantSim Art Appraiser, Sports Agent, Video Game Developer
Isle Paradise[52]
  • NA: June 25, 2013
  • Eu: June 27, 2013
Three editions: Regular, "Express Edition" and "Origin Exclusive Pre-Social club Edition"

Additions & Features: Houseboats, resort management, island discovery, new modes of transportation on water (e.g. boating, water skiing, windsurfing).

New world: Isla Paradiso

Mermaid Lifeguard, Resort Manager, Scuba Diver
Into the Time to come[53] [54]
  • NA: October 22, 2013
  • Eu: October 24, 2013
Two editions: Regular and "Express Edition"

Additions & Features: Traveling to the future

New hereafter world: Haven Landing

Plumbot (Robot) Plumbot Dealer, Astronomer, Plumbot Trainer

Stuff packs [edit]

Stuff Packs just include new items e.chiliad. piece of furniture, clothing, hairstyles. They practice non add together any new functionality to the game. Stuff Packs are compatible with both Windows and macOS equally with the main game and expansion packs.

Name Release date Includes
High-End Loft Stuff
  • NA: February ii, 2010
  • EU: February 4, 2010
High-end furnishings, mainly technology such as televisions, video game consoles, and computers, also as postmodern designs of bookshelves, tables, and chairs. Three items from The Sims and The Sims ii were reintroduced to celebrate the tenth anniversary of The Sims serial. Alternatively titled "Design and High-Tech Stuff".
Fast Lane Stuff
  • NA: September 7, 2010
  • EU: September 9, 2010
Four all‐new styles of fashions, effects, and vehicles: Racing, Intrigue, Rockabilly, and Classic Luxury.
Outdoor Living Stuff
  • NA: February 1, 2011
  • European union: February 3, 2011
Wearable, furnishings, and items centered on patio activities in two new styles: "Garden Terrace" features elegant wrought-iron pieces, while "Sunset on the Veranda" embraces the warmth of outdoors.
Town Life Stuff
  • NA: July 26, 2011
  • EU: July 28, 2011
New casual outfits, hairstyles, and items. Features newly redesigned venues such as a schoolhouse, buffet, and grocery store; equally well every bit new community lots including a gym, park, laundromat, and library.
Principal Suite Stuff
  • NA: Jan 24, 2012
  • Eu: January 26, 2012
Luxurious bedchamber and bathroom décor centered on romance and relaxation. New gimmicky furnishings and intimate apparel themed for creating romantic master suites.
Katy Perry's Sweetness Treats
  • NA: June 5, 2012
  • EU: June 7, 2012
New candy-themed décor, items, outfits, hairstyles, and community lots. Features a Simlish version of Katy Perry'due south song "Concluding Fri Night (T.G.I.F.)".
Diesel fuel Stuff
  • NA: July ten, 2012
  • EU: July 12, 2012
New clothing and décor from Diesel.
70s, 80s, & 90s Stuff
  • NA: January 22, 2013
  • EU: January 24, 2013
Outfits, hairstyles and items modeled on that of the 1970s, 1980s and 1990s.
Movie Stuff
  • NA: September ten, 2013
  • European union: September 12, 2013
Clothing and décor inspired from iconic motion picture themes and settings.

Editions [edit]

Name Release date Includes
The Sims iii [55]
  • NA: June 2, 2009
  • EU: June four, 2009
Core game on DVD.
The Sims iii Collector'south Edition [56]
  • NA: June 2, 2009
  • European union: June 4, 2009
Core game on DVD, a Sims 3 plumbob-styled 2GB USB flash bulldoze and an exclusive download of in-game European styled sports machine.
The Sims 3 Holiday Collector's Edition
  • EU: Dec 3, 2009
Core game on DVD, The Sims iii Christmas theme song, 6 Christmas-themed in-game items, Sims 3 Christmas-themed wallpaper and sectional download of in-game European styled sports car.
The Sims iii Commemorative Edition
  • EU: June 4, 2010
Core game on DVD, 48-page hardback book, wall poster, sketch book of artwork and access to additional in-game items.
The Sims iii Deluxe [57]
  • NA: September 28, 2010
Core game and The Sims 3: Ambitions.
The Sims 3 Starter Pack [58] [59]
  • NA: May xiv, 2013
  • European union: May 16, 2013
Cadre game, The Sims iii: Late Night, The Sims 3: High Stop Loft Stuff and additional downloadable content.

Reception [edit]

EA reported that in its showtime week, The Sims iii sold 1.4 1000000 copies. According to EA, this was the most successful PC game launch the visitor had had to date.[70] Co-ordinate to retail data trackers Gfk Commonwealth of australia, The Sims 3 has been the top selling game in Australia from release until June 30, 2009.[71] Response from critics and gamers akin were generally favorable, with Metacritic calculating a score of 86/100 based on 75 reviews.[nine] PC Gamer awarded The Sims 3 a 92% and an Editor's Choice badge, calling it "The all-time Sims game yet".[72] IGN PC awarded The Sims 3 an viii.9/ten, stating:

This is only a amend playing Sims experience, and one time y'all experience the freedom to striking the town without hitting a load screen you'll be hard-pressed to become back to any of the before games. Bravado upwardly the size of the game was certainly a risk, but it was a sensible and overdue ane, and kudos to EA for recognizing that the decade-old formula needed some growth. And while there's yet plenty of room for more innovation, we'll settle for The Sims iii for now. Information technology delivers a solid foundation for what should be many more years of Sims sales dominance.

IGN[68]

GameSpot awarded The Sims 3 a score of 9.0/10, the review praised the game: "The latest Sims game is also the greatest, hitting a terrific remainder between the fresh and the familiar."[65]

The game was ranked #91 in IGN's "Top 100 Modern Games".[73] In a special edition of Edge magazine listing their 100 elevation videogames of all-time, The Sims three was number 89 on the listing.[74]

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External links [edit]

simmonscappillemper.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Sims_3

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