Mtg Player Discards to 7 a Card That Shuffles Back Into Library Loop
Asmodeus the Archfiend (6) Binding Contract — If you would draw a card, exile the top card of your library face down instead. : Draw seven cards. : Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. |
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Celestial Convergence (4) Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. |
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Cephalid Coliseum (0) : Add . Cephalid Coliseum deals 1 damage to you. Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard. |
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Cephalid Sage (4) Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." |
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Chandra, Flame's Catalyst (6) +1: Chandra, Flame's Catalyst deals 3 damage to each opponent. −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead. −8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs. |
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Colfenor's Plans (4) When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn. |
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Contract from Below (1) Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards. |
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Damia, Sage of Stone (7) Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. |
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Day's Undoing (3) Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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Diminishing Returns (4) Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards. |
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Dragon Mage (7) Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. |
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Drastic Revelation (5) Discard your hand. Draw seven cards, then discard three cards at random. |
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Echo of Eons (6) Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Emergency Powers (7) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield. |
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Ephara, God of the Polis (4) Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. |
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Excavating Anurid (5) When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. |
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Forced Fruition (6) Whenever an opponent casts a spell, that player draws seven cards. |
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Game Plan (6) Assist (Another player can pay up to of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. |
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Gilt-Leaf Archdruid (5) Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. |
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Griselbrand (8) Flying, lifelink Pay 7 life: Draw seven cards. |
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Illuminate History (4) Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. |
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Into the Story (7) This spell costs less to cast if an opponent has seven or more cards in their graveyard. Draw four cards. |
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Jace, the Living Guildpact (4) +1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards. |
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Jace, Wielder of Mysteries (4) If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game. |
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Jin-Gitaxias, Core Augur (10) Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. |
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Kefnet the Mindful (3) Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. : Draw a card, then you may return a land you control to its owner's hand. |
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Keranos, God of Storms (5) Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target. |
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Kozilek, the Great Distortion (10) When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. |
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Library of Alexandria (0) : Add . : Draw a card. Activate only if you have exactly seven cards in hand. |
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Lich's Mirror (5) If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. |
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Magus of the Jar (5) , Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. |
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Magus of the Library (2) : Add . : Draw a card. Activate only if you have exactly seven cards in hand. |
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Commit // Memory (Memory) (6) Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |
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Memory Jar (5) , Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. |
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Midnight Clock (3) : Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
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Midnight Oil (4) Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life. |
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New Perspectives (6) When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay rather than pay cycling costs. |
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Nicol Bolas, the Deceiver (8) +3: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. −3: Destroy target creature. Draw a card. −11: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards. |
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Once More with Feeling (4) Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling. |
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Parallel Thoughts (5) When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand. |
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Pursuit of Knowledge (4) If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. |
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Ral, Caller of Storms (6) +1: Draw a card. −2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. −7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control. |
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Reforge the Soul (5) Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Ruin Grinder (6) Menace When Ruin Grinder dies, each player may discard their hand and draw seven cards. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) |
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Runehorn Hellkite (6) Flying , Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards. |
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Scroll of Origins (2) , : Draw a card if you have seven or more cards in hand. |
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Strategy, Schmategy (2) Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times. |
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Stunning Reversal (4) The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal. |
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Sway of the Stars (10) Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7. |
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Temporal Cascade (7) Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine (Choose both if you pay the entwine cost.) |
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Time Reversal (5) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. |
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Time Spiral (6) Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands. |
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Timetwister (3) Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) |
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Ugin, the Spirit Dragon (8) +2: Ugin, the Spirit Dragon deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. |
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Wheel and Deal (4) Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
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Wheel of Fate (0) Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards their hand, then draws seven cards. |
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Wheel of Fortune (3) Each player discards their hand, then draws seven cards. |
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Wheel of Misfortune (3) Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. |
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Mtg Player Discards to 7 a Card That Shuffles Back Into Library Loop
Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?text=+%5Bdraw%5D+%5Bseven%5D
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